Deviation Actions
Description
Please zoom in to see all the crazy details I did on the heads.
I did these a bit back, so you may have seen them on the Saurian development logs already. This was by far the hardest thing I've done on Saurian. Turns out like no one has done Pachy's head right and it took a ton of reworking and iteration to get right. This included tracing over numerous skulls to figure things out proper. After redoing the head of course I had to update the body of the adult which was very wrong in my previous illustration as well. Of course then I had to do the rest of the life stages, each with their own head puzzle to decipher. The hard part is that they keep the same osteoderm/horns throughout their growth, so you gotta keep track of where they shift to with age. It was like a nightmare to figure this shit out hahaha. Anyways guys, I'm really excited about Saurian, which if you didn't know is the game I work on. The most accurate dinosaurs out there, no exceptions. Suck it Mesozoica, you turds.
Other Life Stages for Saurian
Old Painting to Compare
Photoshop CS5: 40 hours
Pachycephalosaurus Design©Urvogel Games LLC
I like that the adult Pachycephalosaurus has long and sharp keratinized spikes instead of them being short and blunt like in other paleoart. I think it makes more sense that they were long and sharp considering that the keratin structures making up the spikes would retain their shape regardless that the bone itself is taking a different form as the animal grows up.