In the past Arvalis had become too complicated to draw regularly, it would take upwards of 30 hours just to finish a picture of him. During perspective i used him in several of my pieces and had to simplify him in the interest of time. So this is a final more simplified version of arvalis. I took design elements from several of his incarnations and picked my favorite parts and kept it nice and simple. Also the bg is totally an homage to =Shinerai, i like his pastel textured washes for bg's. Hope ya guy like this more simplified look.
Info: Arvalis is the reincarnation of the most powerful warrior-god that lived many, many years prior to his current story. The armor he wears has been passed down through the centuries, many of those pieces have been lost over time thus why he only wears armor on his legs and one arm. Arvalis is naturally drawn to a scythe as a weapon as his former self used one to combat. His reincarnated personality initially is one of a deep thinker. Though he does participate in the banter of his group, he enjoys sarcasm whilst conversing. Arvalis seeks to rebel from his legacy though worries that he cannot escape his fate of a god of destruction.
Very Final Fantasy Like, there could be a RPG made of such characters (the whole Arvalis Gang) but maybe not anymore, players nowaday aren't as drawn to such concepts as they used to Or I've gotten older...
too bad im not premium user, otherwise this wouldve been my critique:
DESIGN: 7/10 you've made good use of symmetry and assymetry, armor parts really outstand over the rest of the clothes, and that makes him feel more alive IMO. his torso reminds me a bit of kingdom hearts versions of characters, while the rest remembers me about FF, so yeah, lots of square enix are noticeable in this piece, which isnt good or bad, its just there ^^
COLORS: 9/10 very nice contrast between armor and clothes as i already said in the design part, the "dull" colors work very nice with the personality this character seems to have, so thats another +, not a single color that doesnt fit... just GREAT
PERSPECTIVE: 6/10 basically what bothers me is the scythe, it looks weird, if you start loking the upper part, and go down, you'll think the scythe should be in front of the character, but yet u made the character stand in front of his weapon... while the perspective in the anatomy is nearly perfect, the weapon kinda lays it down...
OVERALL:7/10 make the perspective better and you'll have a much better piece, but as a concept and without taking in consideration the weapon's perspective this would have a 8.5/10 from me ^^
That critique is nice and all, and fairly accurate. You just picked a piece thats over two years old. Here is the sketch for the 2011 redesign of the character [link]
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